x887EF $1185EF 1 Byte SMB2 Music Which music is used in the potion rooms. x88FB2 $118DB2 1 Byte SMB2 Level number After which level the credits are triggered. x898BF $1196BF 193 Bytes SMB2 Empty Empty. x8BA39 $11B839 200 Bytes SMB2 Music Music table for all rooms. x8C3D0 $11C1D0 81 Bytes SMB2 Pointer Pointer to various images used in the game, such as the character select screen, starry BG, etc. x8CBB4 $11C9B4 8 Bytes SMB2 Level data Starting room for each world. Also used to calculate how many levels one world must have. x8D152 $11CF52 200 Bytes SMB2 HDMA Table indexed by room number. Determines which HDMA BG should be used for which room. x8D2AD $11D0AD 210 Bytes SMB2 Pointer Low byte of pointer to level data (objects + level header). Indexed by room number. x8D37F $11D17F 210 Bytes SMB2 Pointer High byte of pointer to level data (objects + level header). Indexed by room number. x8D451 $11D251 8796 Bytes SMB2 Level data Object data + level headers. x8D4AE $11D4AE 13 Bytes SMB2 Empty Empty. x8F6BB $11F4BB 15 Bytes SMB2 Pointer High byte of pointer to high byte of room pointers of sprite data, indexed by level number. x8F6D0 $11F4D0 15 Bytes SMB2 Pointer Low byte of pointer to high byte of room pointers of sprite data, indexed by level number. x8F6E5 $11F4E5 15 Bytes SMB2 Pointer High byte of pointer to low byte of room pointers of sprite data, indexed by level number. x8F6FA $11F4FA 15 Bytes SMB2 Pointer Low byte of pointer to low byte of room pointers of sprite data, indexed by level number. x8F70F $11F50F 420 Bytes SMB2 Pointer High and low bytes of pointers to sprite data, indexed by room number of level. x8F8B3 $11F6B3 2349 Bytes SMB2 Level data Sprite data x9023F $12803F 18 Bytes SMB2 Pointer Pointer to various player animations, from $50. x90386 $128186 1 Byte SMB2 Timer Amount of frames to wait until direction is flipped and climbing sound is generated, when climbing. x9038C $12818C 1 Byte SMB2 Player Change to [00] to disable changing direction when player is climbing. x90390 $128190 1 Byte SMB2 Music Sound effect when player is climbing. x903BA $1281BA 1 Byte SMB2 Player On which height of the screen the player should be put at when he enters a jar room. 00 = bottom, 02 = top, 05 = middle. x903E4 $1281E4 1 Byte SMB2 Music Sound effect that is used when the player goes out of a jar. x9043D $12823D 1 Byte SMB2 Physics X-speed of player when entering Hawkmouth. x90441 $128241 1 Byte SMB2 Physics Player's direction when entering Hawkmouth. x90932 $128732 1 Byte SMB2 ASM Change 'F0' to '80' to make the 1UP object always spawn a 1UP. x90958 $128758 1 Byte SMB2 Map16 Which 16x16 tile to spawn for every object that is picked up. x91112 $128F12 1 Byte SMB2 Timer Amount of time you remain in the dark potion room. x912E7 $1290E7 1 Byte SMB2 Timer Amount of time it takes for one line of text to load (Story). x91D74 $129B74 1 Byte SMB2 Music Falling sound effect, at the first level. x920EC $129EEC 142 Bytes SMB2 Pointer 16-bit pointer to sprite data, init routine. x92B3D $12A93D 142 Bytes SMB2 Pointer 16-bit pointer to sprite data, main routine. x92E12 $12AC12 1 Byte SMB2 Physics Y speed of star. x92E16 $12AC16 1 Byte SMB2 Physics X speed of star, first 128 frames. x92E1F $12AC1F 1 Byte SMB2 Physics X speed of star, other 128 frames. x92E67 $12AC67 1 Byte SMB2 Sprite number Sprite spawned by Bob-omb generator. x92E9F $12AC9F 1 Byte SMB2 Music Sound effect generated when Hawkmouth opens his mouth. x92F15 $12AD15 1 Byte SMB2 Player In which state the player should go when entering Hawkmouth. (Default: 06.) x92F19 $12AD19 1 Byte SMB2 Player Amount of frames to make the player walking when entering Hawkmouth. x92F1D $12AD1D 1 Byte SMB2 Physics Y-speed of player when entering Hawkmouth. x92F21 $12AD21 1 Byte SMB2 Music Music to play when entering Hawkmouth. (Default: 80, fading away.) x92F29 $12AD29 1 Byte SMB2 Music Entering Hawkmouth sound effect. x930CB $12AECB 1 Byte SMB2 Physics X-speed (left) of Heart. x930D3 $12AED3 1 Byte SMB2 Physics X-speed (right) of Heart. x930D7 $12AED7 1 Byte SMB2 Physics Y-speed of Heart. x93100 $12AF00 1 Byte SMB2 Sprite tilemap Upper tile of heart. x93105 $12AF05 1 Byte SMB2 Sprite tilemap Lower tile of heart. x93111 $12AF11 1 Byte SMB2 Sprite tilemap YXPPCCCT data for the heart tiles. x93122 $12AF22 1 Byte SMB2 Sprite tilemap Size of tiles of hearts. #$00 = 8x8, #$02 = 16x16. x93244 $12B044 1 Byte SMB2 Sprite number Which sprite should add a life to the player's total and set the '1UP collected flag'. (1UP.) x93248 $12B048 3 Byte SMB2 ASM Change 'EE 20 06' to 'EA EA EA' to make the 1UP be collectable each time you re-enter the level, regardless of whether it has been picked up or not. x93259 $12B059 1 Byte SMB2 Music Sound effect generated when 1UP is collected. x93289 $12B089 1 Byte SMB2 Music Music to play when crystal ball is collected. x9328E $12B08E 1 Byte SMB2 Timer Amount of time to wait before Hawkmouth opens his mouth fully after crystal ball has been collected. x93293 $12B093 1 Byte SMB2 Timer Amount of time to wait before music is changed back to the original again after crystal ball has been collected. x932CE $12B0CE 1 Byte SMB2 Timer Amount of time to freeze sprite when stopwatch is collected. (FF) x934CD $12B2CD 1 Byte SMB2 Sprite number Sprite spawned by Albatoss with Bob-Omb. x9358C $12B38C 1 Byte SMB2 Sprite number If this sprite is carried, Phanto comes alive. Use in conjunction with x9B590 x93590 $12B390 1 Byte SMB2 Sprite number If this sprite is carried, Phanto comes alive. Value = sprite number + 1. Use in conjunction with x9B58C. x93885 $12B685 1 Byte SMB2 Physics Y speed of bullet spawned by Snifits. x93889 $12B689 1 Byte SMB2 Sprite number Sprite spawned by Snifits. (Bullet.) x939DC $12B7DC 1 Byte SMB2 ASM Change D0 (BNE) to 80 (BRA) to never automatically get out of the dark potion room. x947E2 $12C5E2 1 Byte SMB2 Physics X and Y speed of Pidgit's carpet, when spawned. x947E8 $12C5E8 1 Byte SMB2 Sprite number Sprite spawned when Pidgit is picked up. (Carpet.) x9480D $12C60D 1 Byte SMB2 Timer Amount of time carpet stays active after being spawned. x94EE7 $12CCE7 1 Byte SMB2 Physics How fast the Cobrat in sand jumps up. x94EF0 $12CCF0 1 Byte SMB2 Physics Rising speed of Cobrat in sand (while in sand). x94EF9 $12CCF9 1 Byte SMB2 Physics Sinking speed of Cobrat in sand (while in sand). x962E3 $12E0E3 1 Byte SMB2 Sprite number Which sprite should be touched to obtain star power. (Star.) x962E7 $12E0E7 1 Byte SMB2 Timer How long until the star timer runs out. x9E2EC $12E0EC 1 Byte SMB2 Music Which music to play when the player has star power. x962F1 $12E0F1 1 Byte SMB2 Misc. In which sprite state the star goes after being collected. (00, non-existant.) x96399 $12E199 1 Byte SMB2 Sprite number Which sprite should spawn a carpet when picked up. (Pidgit.) x98200 $138000 14 Bytes SMB2 Pointer 16-bit pointer to graphics for tiles 140-17F. Indexed by world number*2. x9820E $13800E 7 Bytes SMB2 Pointer Bank byte of pointer to graphics for tiles 140-17F. Indexed by world number. x98215 $138015 14 Bytes SMB2 Pointer 16-bit pointer for tiles 180-1BF. Indexed by world number*2. x98223 $138023 7 Bytes SMB2 Pointer Bank byte of pointer for tiles 180-1BF. Indexed by world number. x9822A $13802A 14 Bytes SMB2 Pointer 16-bit pointer to boss graphics. Indexed by world number*2. x98238 $138038 14 Bytes SMB2 Pointer 16-bit pointer to tiles 00-7F of the FG/BG slots (not the animated ones). Indexed by world number*2. x98246 $138046 7 Bytes SMB2 Pointer Bank byte of pointer to tiles 00-7F of the FG/BG slots (not the animated ones). Indexed by world number. x9824D $13804D 14 Bytes SMB2 Pointer 16-bit pointer to tiles C0-FF of the FG/BG slots. Indexed by world number*2. x9825B $13805B 7 Bytes SMB2 Pointer Bank byte of pointer to tiles C0-FF of the FG/BG slots. Indexed by world number. x9832A $13812A 200 Bytes SMB2 Pointer High byte of pointer to tiles 140-17F of the FG/BG slots. Indexed by room number. x983F2 $1381F2 200 Bytes SMB2 Pointer High byte of pointer to tiles 180-1BF of the FG/BG slots. Indexed by room number. x984BA $1382BA 200 Bytes SMB2 Pointer High byte of pointer to tiles 1C0-1FF of the FG/BG slots. Indexed by room number. x98582 $138382 200 Bytes SMB2 Pointer Bank byte of pointer to tiles 140-17F of the FG/BG slots. Indexed by room number. x9864A $13844A 200 Bytes SMB2 Pointer Bank byte of pointer to tiles 180-1BF of the FG/BG slots. Indexed by room number. x98712 $138512 200 Bytes SMB2 Pointer Bank byte of pointer to tiles 1C0-1FF of the FG/BG slots. Indexed by room number. x989C7 $1387C7 1 Byte SMB2 Pointer Bank byte of pointer to boss graphics. x9DEE8 $13DCD8 14 Bytes SMB2 Palette BG colour of the 'World x-x' screen, per world. SNES RGB values. xA7EA4 $14FCA4 64 Bytes SMB2 HDMA Red colours for the four HDMA gradients. xA7EE4 $14FCE4 64 Bytes SMB2 HDMA Green colours for the four HDMA gradients. xA7F24 $14FD24 64 Bytes SMB2 HDMA Blue colours for the four HDMA gradients. xA936B $15916B 200 Byte SMB2 Map16 Which set of Map16 tiles to use for Layer 3. (00 or 01) xAE20F $15E00F 577 Bytes SMB2 Tilemap Border of the 'Super Mario Bros. 2' screen. xAE450 $15E250 463 Bytes SMB2 Tilemap 'Super Mario Bros. 2' and '©1988-1992 Nintendo'. xAEA3F $15E83F 17 Bytes SMB2 Pointer High byte of 16-bit pointer that points to the 'Story' text. Indexed by line number. xAEA50 $15E850 17 Bytes SMB2 Pointer Low byte of 16-bit pointer that points to the 'Story' text. Indexed by line number. xAE861 $15E861 640 Bytes SMB2 Tilemap Story text.