AN ANTI-SMWC PRODUCTION BETA TEST RESPONSE FORM prepared by mootbooxle Hello! Thank you for participating in this first round of beta testing for the SMWC Team Joke Hack. I hope that you will enjoy playing the levels presented here. This form is designed to help all of us who created levels by providing specific feedback. Please play each level and answer the questions below. Your comments are encouraged, as they will help each of us make the necessary adjustments to make this hack a success. Meep meep! All questions unless otherwise specified are Yes/No (you can just put Y or N). ------------------------------- ELEMENTS: 1. Bad status bar palette. (make it unreadable if you like!) 2. too many sprites on one screen. 3. edited level 104. 4. vertical level with a secret exit. 5. bad time limit. 6. tons of 1UPs/3UP moons 7. pipes that lead to level 0/100 8. Use custom music; set the music bypass to 00 in a level with a switch/star so that it endlessly loops. 9. blatant level edit(s). 10. long, flat, boring area. 11. too many different kinds of enemies (glitchy is good). 12. Yoshi coins near goal post 13. TITLE SCREEN. 14. Piranha plant with fish stem. 15. Something that encourages use of savestates. 16. Glitchy FG and BG graphics. 17. Eye-searing palette. 18. Editing the transparent part of the palette. 19. Boring linear level. 20. Wrong sprite memory setting/level mode 21. Boring autoscroll. 22. Layer 3 water disappearing due to message box. 23. Layer 3 garbage tiles (cage FTW!) 24. Repetitive gimmick/design - like 10 screens of thwomps. 25. Land level in water OW tile, or vise-versa. 26. Underwater level that has no water (swimming in midair) 27. Wrong FG/BG initial settings. 28. Yoshi Coins on subscreen boundary. 29. Forced death. 30. Forced small Mario. 31. Original SMB level remake. 32. Bad grammar and punctuation (lolspeak/n00bspeak) in message box. 33. Bad ASM hack. 34. Ledges on the bottom row in LM that Mario has to walk on. 35. Default Map16 blue blocks. 36. Powerup spam. 37. A level you can fly all the way through (the longer the better). 38. Invisible solid block abuse. 39. Map16 abuse (ledges that act like coins, etc). 40. Death after goal. 41. Blind jumps. 42. Stuff that doesn't fade out at the end of the level. 43. Yoshi in a castle/ghost house. 44. Very bad or unfitting music. (Dwellers of Dischord anyone?) 45. Overly difficult jumps in a slippery level. 46. Coin spam. 47. Lava that looks like water and vise-versa. 48. Glitch abuse (but please no shell/key jumping). 49. Sprites that act like other sprites. (red beetles=glitched spinies, that kinda thing) 50. Message boxes proclaiming how awesome this hack is! 51. (Excessive) Stacked/Floating Munchers 52. Abuse of invisible warp hole blocks. 53. Very bad music port from another popular game, or from SMW's own music! 54. Edited boss battle. 55. Consecutive/redundant goal points. 56. Unedited Level. 57. Hammer Bros. sprite near lava. 58. Tileset-specific sprite that the player can take down a pipe into a sublevel with a different tileset, causing the sprite to glitch. ------------------------------------------- LEVEL 130 / LEVEL B1 TITLE: INTRO LEVEL 1 CREATOR: mootbooxle (130) TRS (B1) **This was included as an example of the type of levels that would be good for the intro part of the game. I created a short first section just as an introduction, but once you go down the pipe, that is TRS's work. The idea is to lure players in with these nice looking levels before the craziness sets in, otherwise, we'll scare them off!** ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Level playable. 2. Was the difficulty reasonable? Yes. 3. Did the level design cover the elements that were specified? - if NO, why? There was an element ? Oo 4. Did you enjoy playing this level? - if NO, why? Yes. 5. Was the level funny (did it make you LOL)? - if NO, why? Yes. How could this level be improved? The level would be better without cutoff. ------------------------------- LEVEL 1 TITLE: LAVA IS ALIVE CREATOR: Brad172 ELEMENTS USED: 47, 59 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? The level is playable. 2. Was the difficulty reasonable? Yes. 3. Did the level design cover the elements that were specified? - if NO, why? Yes (but what is element 59 ?) 4. Did you enjoy playing this level? - if NO, why? No, it's too short. 5. Was the level funny (did it make you LOL)? - if NO, why? Yes. How could this level be improved? Make it longer. ------------------------------- LEVEL LEVEL 2 TITLE: WAIT, WHAT?!? CREATOR: Brad172 ELEMENTS USED: 39 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Level playable. 2. Was the difficulty reasonable? Yes. 3. Did the level design cover the elements that were specified? - if NO, why? Yes 4. Did you enjoy playing this level? - if NO, why? YeS 5. Was the level funny (did it make you LOL)? - if NO, why? Yes How could this level be improved? It's good. ------------------------------- LEVEL 4 TITLE: Ghosty Wosty CREATOR: OGS93 ELEMENTS USED: N/A (freestyle level) -------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable 2. Was the difficulty reasonable? NO, N AND O 3. Did the level design cover the elements that were specified (e.g. if "Coin Spam" was an element choice, did the level contain tons of coins)? - if NO, why? 4. Did you enjoy playing this level? - if NO, why? No ² 5. Was the level funny (did it make you LOL)? - if NO, why? No ² How could this level be improved? I don't know, this is just bad. --------------------------------- LEVEL 7 TITLE: Umm... CREATOR: Brad172 ELEMENTS USED: (Freestyle) ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable 2. Was the difficulty reasonable? Yes 3. Did the level design cover the elements that were specified? - if NO, why? 4. Did you enjoy playing this level? - if NO, why? yes 5. Was the level funny (did it make you LOL)? - if NO, why? Yes How could this level be improved? ------------------------------- LEVEL 9 TITLE: DOLPHINZ CREATOR: HyperShadow32 ELEMENTS USED: 22, 50, 55 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable 2. Was the difficulty reasonable? yes 3. Did the level design cover the elements that were specified? - if NO, why? Yes 4. Did you enjoy playing this level? - if NO, why? Yes 5. Was the level funny (did it make you LOL)? - if NO, why? Yes How could this level be improved? ------------------------------- LEVEL B TITLE: DEATHWATER REFINERY CREATOR: HyperShadow32 ELEMENTS USED: 47, 57 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable 2. Was the difficulty reasonable? yes 3. Did the level design cover the elements that were specified? - if NO, why? Yes 4. Did you enjoy playing this level? - if NO, why? Yes 5. Was the level funny (did it make you LOL)? - if NO, why? Yes How could this level be improved? ------------------------------- LEVEL 10 TITLE: AWESOME LIVES CREATOR: JeRRy86 ELEMENTS USED: 1, 6, 46 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable 2. Was the difficulty reasonable? yes 3. Did the level design cover the elements that were specified? - if NO, why? Yes 4. Did you enjoy playing this level? - if NO, why? BEST MUSIC EVER (yes) 5. Was the level funny (did it make you LOL)? - if NO, why? Yes How could this level be improved? ------------------------------- LEVEL 11 TITLE: ? CREATOR: SMLink64 ELEMENTS USED: 9, 17 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable 2. Was the difficulty reasonable? yes 3. Did the level design cover the elements that were specified? - if NO, why? The palette wasn't eye searing at all. 4. Did you enjoy playing this level? - if NO, why? No, it's a water level without something special. 5. Was the level funny (did it make you LOL)? - if NO, why? Yes (the GFX were fun.) How could this level be improved? Make it a non water level ? --------------------------------- LEVEL 13 TITLE: PLAIN DONUTS 3 (DONUT PLAINS 3) CREATOR: Liverpol2222 ELEMENTS USED: 56 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable. 2. Was the difficulty reasonable? It's SMW. 3. Did the level design cover the elements that were specified? - if NO, why? No, the background is edited, but it make it more fun. 4. Did you enjoy playing this level? - if NO, why? Yes. 5. Was the level funny (did it make you LOL)? - if NO, why? No (unedited level) How could this level be improved? --------------------------------- LEVEL 14 TITLE: YELLOW SWITCHLOL CREATOR: OGS93 ELEMENTS USED: 32, 46, 50 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? It's unplayable, the second message box make the level end. 2. Was the difficulty reasonable? 3. Did the level design cover the elements that were specified? - if NO, why? Yes. 4. Did you enjoy playing this level? - if NO, why? No because I don't really play it. 5. Was the level funny (did it make you LOL)? - if NO, why? Same as above. How could this level be improved? Delete the seconde message. --------------------------------- LEVEL 15 TITLE: ? CREATOR: Glitch.Mr ELEMENTS USED: 5, 24, 44 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable. 2. Was the difficulty reasonable? Yes 3. Did the level design cover the elements that were specified? - if NO, why? Yes 4. Did you enjoy playing this level? - if NO, why? Yes (I want the music) 5. Was the level funny (did it make you LOL)? - if NO, why? Yes. How could this level be improved? MORE LONGER FOR MORE FUN --------------------------------- LEVEL 17 TITLE: PUDDING (or is it meant to be misspelled as "PUDING"?) CREATOR: grishnax ELEMENTS USED: 11, 27, 32 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable 2. Was the difficulty reasonable? Yes 3. Did the level design cover the elements that were specified? - if NO, why? Element 27 wasn't really here 4. Did you enjoy playing this level? - if NO, why? yes 5. Was the level funny (did it make you LOL)? - if NO, why? Yes How could this level be improved? --------------------------------- LEVEL 18 TITLE: WTF CREATOR: moltensnow ELEMENTS USED: 17, 22, 36 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable 2. Was the difficulty reasonable? Yes 3. Did the level design cover the elements that were specified? - if NO, why? Yes. 4. Did you enjoy playing this level? - if NO, why? Yes. 5. Was the level funny (did it make you LOL)? - if NO, why? Yes. How could this level be improved? --------------------------------- LEVEL 1F TITLE: LONGEST EXIT EVER? CREATOR: Zeldara109 ELEMENTS USED: (N/A) ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Yes 2. Was the difficulty reasonable? TOO HARD 3. Did the level design cover the elements that were specified? - if NO, why? 4. Did you enjoy playing this level? - if NO, why? Yes 5. Was the level funny (did it make you LOL)? - if NO, why? The end made me laugh. How could this level be improved? --------------------------------- LEVEL 101 TITLE: Castle1234 CREATOR: OGS93 ELEMENTS USED: 9, 40, 43 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable 2. Was the difficulty reasonable? yes 3. Did the level design cover the elements that were specified? - if NO, why? Blatant Edit ? Not really. 4. Did you enjoy playing this level? - if NO, why? Yes 5. Was the level funny (did it make you LOL)? - if NO, why? Yes How could this level be improved? More blatant ? --------------------------------- LEVEL 105 TITLE: JUMP FOR EXCITEMENT (My title. I don't know the real title yet.) CREATOR: Glitch.Mr ELEMENTS USED: 19, 29, 41 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable 2. Was the difficulty reasonable? yes 3. Did the level design cover the elements that were specified? - if NO, why? yes 4. Did you enjoy playing this level? - if NO, why? Yes 5. Was the level funny (did it make you LOL)? - if NO, why? Yes How could this level be improved? Yes --------------------------------- LEVEL 106 TITLE: STINKY FOREST CREATOR: mrwannabe ELEMENTS USED: 33, 39 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable 2. Was the difficulty reasonable? Yes 3. Did the level design cover the elements that were specified? - if NO, why? No because just no ! 4. Did you enjoy playing this level? - if NO, why? Yes 5. Was the level funny (did it make you LOL)? - if NO, why? Yes How could this level be improved? I think this is not the good level. --------------------------------- LEVEL 10A TITLE: NO NO NO NO NO (my title. I don't know the actual one yet.) CREATOR: Limepie20 ELEMENTS USED: 2, 17, 32 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Unplayable, secondray entrance leading to level 0. 2. Was the difficulty reasonable? I don't really know. 3. Did the level design cover the elements that were specified? - if NO, why? Yes (but noobspeak ?) 4. Did you enjoy playing this level? - if NO, why? Yes. 5. Was the level funny (did it make you LOL)? - if NO, why? How could this level be improved? Fix it. --------------------------------- LEVEL 10B TITLE: YES YES YES YES YES (my title. I don't know the actual one yet.) CREATOR: Limepie20 ELEMENTS USED: 29, 49, 50 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Same as other, the secondary exit leads to level 0. 2. Was the difficulty reasonable? Don't know. 3. Did the level design cover the elements that were specified? - if NO, why? Apparently yes for 50. 4. Did you enjoy playing this level? - if NO, why? I can't play the level actually. 5. Was the level funny (did it make you LOL)? - if NO, why? Same as above. How could this level be improved? Fix it. ² --------------------------------- LEVEL 118 TITLE: NinTendoh's Caev CREATOR: prince700 ELEMENTS USED: 11, 32, 34 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable 2. Was the difficulty reasonable? Yes 3. Did the level design cover the elements that were specified? - if NO, why? yes 4. Did you enjoy playing this level? - if NO, why? Yes 5. Was the level funny (did it make you LOL)? - if NO, why? Not a special level. How could this level be improved? --------------------------------- LEVEL 11A TITLE: HOP HOP SAVE NOW! CREATOR: DarkMark ELEMENTS USED: 11, 21, 45 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable 2. Was the difficulty reasonable? Yes 3. Did the level design cover the elements that were specified? - if NO, why? Yes 4. Did you enjoy playing this level? - if NO, why? No, too long. 5. Was the level funny (did it make you LOL)? - if NO, why? No. How could this level be improved? Remove 5 or so screens. --------------------------------- LEVEL 11B TITLE: ? CREATOR: GN ELEMENTS USED: 38 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? NOT ENOUGHT TIME (I use cheat to not die) 2. Was the difficulty reasonable? NOOOOOOOOOOO 3. Did the level design cover the elements that were specified? - if NO, why? Yes. 4. Did you enjoy playing this level? - if NO, why? NOT 5. Was the level funny (did it make you LOL)? - if NO, why? ENOUGH How could this level be improved? TIME --------------------------------- LEVEL 11D TITLE: KEEP SAVESTATING! CREATOR: DarkMark ELEMENTS USED: 15, 18, 45 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable. 2. Was the difficulty reasonable? Yes. 3. Did the level design cover the elements that were specified? - if NO, why? Yes. 4. Did you enjoy playing this level? - if NO, why? No, I don't like Kaizo so much. 5. Was the level funny (did it make you LOL)? - if NO, why? Same as above. How could this level be improved? --------------------------------- LEVEL 11E TITLE: Snowy Field CREATOR: A Chair ELEMENTS USED: (?) ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable 2. Was the difficulty reasonable? Yes 3. Did the level design cover the elements that were specified? - if NO, why? 4. Did you enjoy playing this level? - if NO, why? Yes 5. Was the level funny (did it make you LOL)? - if NO, why? Yes How could this level be improved? --------------------------------- LEVEL 123 TITLE: ? CREATOR: rtyuio54321 ELEMENTS USED: 17, 26, 50 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable 2. Was the difficulty reasonable? Yes 3. Did the level design cover the elements that were specified? - if NO, why? Yes 4. Did you enjoy playing this level? - if NO, why? yes 5. Was the level funny (did it make you LOL)? - if NO, why? Nothing special. How could this level be improved? --------------------------------- LEVEL 127 TITLE: ? CREATOR: Bistai949 ELEMENTS USED: 36, 38 ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable 2. Was the difficulty reasonable? Yes 3. Did the level design cover the elements that were specified? - if NO, why? Yes 4. Did you enjoy playing this level? - if NO, why? Yes 5. Was the level funny (did it make you LOL)? - if NO, why? yes How could this level be improved? More cutoffiness ? --------------------------------- LEVEL 12A (I made this intro. The actual level is Level 166.) TITLE: BERRIED ALIVE (My title.) CREATOR: Glitch.Mr ELEMENTS USED: (Freestyle) ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? I can't pass the Stacked Muchers Jumps :/ 2. Was the difficulty reasonable? Yes and no. 3. Did the level design cover the elements that were specified? - if NO, why? 4. Did you enjoy playing this level? - if NO, why? ... yes ? 5. Was the level funny (did it make you LOL)? - if NO, why? I don't know. How could this level be improved? More easy. --------------------------------- LEVEL 12F TITLE: THE 1-UP FACTORY CREATOR: mootbooxle ELEMENTS USED: (Freestyle) ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? I really don' find the key (and also this was 3:30 AM) 2. Was the difficulty reasonable? Yes. 3. Did the level design cover the elements that were specified? - if NO, why? 4. Did you enjoy playing this level? - if NO, why? The idea is fun. 5. Was the level funny (did it make you LOL)? - if NO, why? Yes. How could this level be improved? I don't really know. --------------------------------- LEVEL 134 TITLE: "YELLOW" SWITCH PALACE CREATOR: Zeldara109 ELEMENTS USED: (Switch Palace) ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? Playable. 2. Was the difficulty reasonable? Yes. 3. Did the level design cover the elements that were specified? - if NO, why? yes. 4. Did you enjoy playing this level? - if NO, why? No, it's just a Yellow Switch Palace. 5. Was the level funny (did it make you LOL)? - if NO, why? Same as above. How could this level be improved? --------------------------------- LEVEL 139 TITLE: WHAT IS THAT? CREATOR: Maruhai ELEMENTS USED: 29, 33 **Please note: Against my wishes, this level uses a couple of custom sprites. One is the incredibly strange thing first seen in Fakescaper's Vanilla Contest entry, and the other is a smiley face thing that either gives you a Mushroom, a 1-UP, some coins, or kills you...completely at random. Please comment on the effectiveness of these custom sprites.** ------------------------------- 1. Was the level playable (were there any fatal errors or flaws that kept you from playing through the level)? - If YES, what made the level unplayable? My level is unplayable beaucause the secondary entrance is glitched and leads to level 0, I will correct that. 2. Was the difficulty reasonable? The shell part will probably be changed if people think it's too Kaizo. 3. Did the level design cover the elements that were specified? - if NO, why? I think so. 4. Did you enjoy playing this level? - if NO, why? Yes (and I had the same fun as making it.) 5. Was the level funny (did it make you LOL)? - if NO, why? How could this level be improved? I will put my correction soon. Oh and Moot you don't change the music of the second sublevel to my music, but to yours (?) --------------------------------- --------------------------------- LEVEL 137: EVENT 78. A quick level I made to not only end the beta, but to demonstrate what happens when Mario activates Event 78. Sometimes it's awesome, and sometimes it just crashes the ROM before doing anything too cool. Like most everything you have just witnessed, it's completely random. :) (c) 2010 SMWC Joke Hack Team The custom music tracks used in this Beta version were created by: mootbooxle JeRRy86 Hobz Glitch.Mr Counterfeit