GFX oddities fixed (Dot on Snowy Trees, Transition of Falling Rock Tiles, Dot on ?-Clouds, black dots on Sewer Water, Plant under Grass Transition fix, Tap-Taps and Lantern Ghosts now have legs when SuperFX-GFX is used) Palette of Double Saw Platform was changed; it is yellow now Tilemap-fix for the Flower Tileset (Objects 0x0C and 0x0D appear below Yoshi now) Tilemap-fix for the Jungle Vines (Purple tile if Layer 1 Palette is 0x1B) Tilemap-fix for the Layer 3 tulips (Butterfly doesn't use Layer 1 Palette anymore) Goonie tilemap duplicate glitch was fixed (Nintendo had assigned the wrong tile value to one of the animation frames) Shy Guy on 4-in-1 Platform tilemap oddity issue was fixed (Relocated a Balloon Pump tile to fix it) Some Message Box fixes in terms of nicer text arrangement Change in stage 1-2 (Prevented Screen Exit issue) Change in stage 1-3 (Rearrangement of level parts, also addition of Layer 3 Tulip Foreground with animated Butterfly) Change in stage 1-5 (Transition of objects was improved, so it's possible to walk over them without Yoshi stopping, Screen Exit fix) Change in stage 1-6 (Fixed cutoffness and major Super FX glitch at Goal) Change in stage 1-7 (Bonus-stuff cheap get was prevented, also slight redesign of last sewer room) Change in stage 1-8 (Tap-Tap kill room is more logical, item-cheap get was prevented, some enemies added in the stage) Change in stage 1-S (Item cheapget prevented, also glitchiness at Goal was fixed) Change in stage 2-1 (Design improvements, cutoffness-fix and level-breaking issue fixed, Screen Exit fix) Change in stage 2-5 (More enemies in first room) Change in stage 2-7 (Better start-room, possibility to go under the ground was prevented) Change in stage 2-E (Major cutoffness in second room was fixed) Change in stage 3-3 (Cutoffness in Bonus-room fixed, as well as other oddities in the castle portion, also, one is now required to use the Baseball Boys in the Chomp Rock puzzle) Change in stage 3-4 (Screen Exit fix for transition to bonus-room, major Screen Exit glitch in bonus-room was fixed) Change in stage 3-5 (Added Tulip Foreground as Layer 3 Type) Change in stage 3-7 (Tap-Tap kill room harder, Flowers harder to get, added another room) Change in stage 3-8 (Flower cheapget with Spongy Platform was prevented, also flickering and glitches in the same room are fixed) Change in stage 4-1 (Bonus-stuff cheapget was prevented) Change in stage 4-2 (Fixed a level-breaking 'walk-on-the-ceiling'-issue, also Flower cheapget in last room was prevented, also added one Middle Ring, Screen Exit fix) Change in stage 4-6 (Screen Exit fix) Change in stage 4-8 (Coin cheapget with arrows was prevented, also harder pre-boss room) Change in stage 5-1 (Added enemies to the part shortly before the icy cave, plus slight improvement of cave segment) Change in stage 5-2 (Possibility to walk on pipe is gone, seemingly forced Piranha-hit in case you got no eggs fixed, goal ring walk-off oddity fixed) Change in stage 5-3 (Removal of ridiculous log-pounding, kill-room is more complicated, more enemies, way backwards through pipe, auto-get of bonus-room coins, also 2 red coins in bonus-room, cutoffness fix) Change in stage 5-4 (Made items unusable in the entire castle, also slight design update with lineguides) Change in stage 5-5 (Fixed 'walk-on-the-ceiling'-issue; also some unwanted jump spots were made unenterable) Change in stage 5-6 (Fixed non-working door glitch) Change in stage 5-7 (Fixed the danger of getting stuck for missing a key, redesign of bonus-room, redesign of scrolling part, made pathway more obvious, Midring was moved, new bonus-room) Change in stage 5-8 (Fixed two major glitches in first room, glitched graphics fix, rearrangement of some stuff) Change in stage 5-E (Fixed Helicopter being reachable in 1-Up path, fixed going above ceilings with the car, Screen Exit fix) Change in stage 5-S (Coins in skiing section are auto-obtained, also the last jump requires better timing and coin cheapget was prevented in second room; the !-Switch is needed to get them now, red coin cheapget in Snowball section was prevented) Change in stage 6-2 (Made staying in front of the Chasing Chomps necessary in order to reach the end safely, also Screen Exit issue fixed) Change in stage 6-3 (Prevented some Sprite disappearance and fixed the thing, that the GOAL! may not appear, also added one Middle Ring) Change in stage 6-5 (Added more elements to the stage and fixed Flower cheapget in last room) Change in stage 6-8 (First Middle Ring was placed earlier in the level, also skiing section and car section are more interesting now, prevented early get of 3 clouds in World 1 area, prevented walk-on-ceiling in cave section) Change in stage 6-E (Minor rearrangement of bonus-stuff, also new bonus-room with puzzle was added due to this, fixed glitch of dying in water of last area, Screen Exit fix) Change in stage 6-S (Two regular coins removed)