-------------------------------------------- ////Location of stuff in VRAM. Incomplete.\\\\ ||| Note that this shows the VRAM ||| \\\\ address divided by 2 //// -------------------------------------------- | Thing | | VRAM Address | | Specifications | Layer 1/2 (FG1): $0000 - $07FF (4bpp, 16 bytes per tile, 128 tiles total) Layer 1/2 (FG2): $0800 - $0FFF (4bpp, 16 bytes per tile, 128 tiles total) Layer 1/2 (BG1): $1000 - $17FF (4bpp, 16 bytes per tile, 128 tiles total) Layer 1/2 (FG3): $1800 - $1FFF (4bpp, 16 bytes per tile, 128 tiles total) Layer 1/2 (BG2) (Unkown in OW) : $2000 - $27FF (4bpp, 16 bytes per tile, 128 tiles total) Layer 1/2 (BG3) (Unkown in OW) : $2800 - $2FFF (4bpp, 16 bytes per tile, 128 tiles total) Layer 1 Tilemap: $3000 - $37FF Layer 2 Tilemap: $3800 - $3FFF Layer 3 (GFX 28): $4000 - $43FF (2bpp, 8 bytes per tile, 64 tiles total) Layer 3 (GFX 29): $4400 - $47FF (2bpp, 8 bytes per tile, 64 tiles total) Layer 3 (GFX 2A): $4800 - $4BFF (2bpp, 8 bytes per tile, 64 tiles total) Layer 3 (GFX 2B): $4C00 - $4FFF (2bpp, 8 bytes per tile, 64 tiles total) Layer 3 Tilemap: $5000 - $5FFF Sprites (SP1): $6000 - $67FF (4bpp, 16 bytes per tile, 128 tiles total) Sprites (SP2): $6800 - $6FFF (4bpp, 16 bytes per tile, 128 tiles total) Sprites (SP3): $7000 - $77FF (4bpp, 16 bytes per tile, 128 tiles total) Sprites (SP4): $7800 - $7FFF (4bpp, 16 bytes per tile, 128 tiles total)