Mario Rescues the Golden Mushroom Full Version 1.0.1 Final Released October 17, 2018 Table of Contents: 1. History 2. Change Log 3. Version History 4. Credits HISTORY: -------- This hack originally started as a vanilla hack (with no custom palettes, sprites, music and ExGFX) and was going to be only 1 world long. It had the name "Super School World" (this version was never released) because the W1 levels were made on a school computer. After finishing all of the W1 levels, I added custom palettes, some ExGFX, custom music (all of them were from VLDC7 and VLDC8) and custom sprites (only Hammer Bros. and a custom boss at the time). I also replaced the game's font with a custom font by WhiteYoshiEgg. The hack's name was then changed to "Quest on Mushroom Island". Demo 1 initally had a custom Iggy boss because of the Minimalist Course Clear patch being incompatible with the vanilla boss fights at the time. However, once reaching Iggy, the player is stuck there because that Iggy boss cannot be damaged with jumps or fireballs. It was then replaced with imamelia's Giant Goomba boss, which is now removed from the sprites section. While working on Demo 2, I ported everthing to a new ROM due to PIXI and it now has the SA-1 patch applied. The song selection was entirely redone. The palettes were also changed because the old ones were too saturated. I also changed the name to "Mario Rescues the Golden Mushroom" because the name in Demo 1 was similar to the name of an SMW hack called "Quest on Full Moon Island" by Storm Kyleis. I've also created a Discord server for this hack on late January 2018. From Demo 2 onwards, you can only play as Mario. Demo 2 never left the beta testing phase, and Demo 3 was released at the summer 2018 C3, and it had a lot of bugs. An update (Demo 3.1) was submitted to SMW Central's hacks section on August 4 and was accepted on August 8. I worked on the hack almost everyday after the release of Demo 3.1. The full version was first released on September 25 as a beta version, and the current version is V1.0.1, released on October 17, 2018. CHANGE LOG: ----------- Full Version 1.0.1 Final (October 17, 2018) * Inserted more cluster sprites: flowers, fish and sandstorm (Used as snow). * Fixed the level ender's music. * Made a small change on the ceiling in the tank section of 8-5. * Fixed the exit counter color in the title screen. * Added Amomario123w's name to the credits (I forgot to credit him, he ripped the SMB3 airship foreground and background). * Fixed the music in the room with the display level message sprite in the intro. Full Version 1.0 Final (October 16, 2018) * Redesigned the final boss room. * Rewrote the text in the first screen of the ending cutscene. * Now you unlock the secret exit in 6-2 by entering a pipe covered by turn blocks. * Fixed the secret ghost house level (2-B) in world 2 showing "Grass World" instead of "Cherry World" in the level name. * Changed the "a" to "an" in the sentence "...and Mario was taken to a island..." in the intro cutscene. * Fixed the punctuation mark in the sentence "Mouser: Mario! You're here already?" before the Mouser boss fight. * Changed "I'll give it to you." to "you can take it." in the intro cutscene. * The "PRESS START" in the title screen now flashes quicker. * Reserve item is no longer visible in cutscenes. * Changed the "presents" logo to the one used in Monty Mole Island 2: Redrawn Island. Full Version Beta Test Build 2 (September 27, 2018) * Fixed glitched Shy Guys in 2-A, 2-3 and 2-4 (reported by Schliffed Gamer (Fullcannon) in the Discord server). * Removed a exit enabled pipe in 2-2. It wasn't meant to be exit enabled (also reported by Schliffed Gamer (Fullcannon) in the Discord server). * Replaced the scale platforms with falling grey platforms in 2-4 because fixing the Shy Guys made the scale platforms' graphics look glitched. * Fixed the path in the world 5 map being open even before completing the swamp world (reported by ForthRightMC via SMW Central PM because he's grey banned). * Fixed a small cutoff in the path between 6-1 and the pipe to world 5. * Fixed a small cutoff above 2-A in the OW map. * Applied the $068457 hex edit again. Full Version Beta Test Build 1 (September 25, 2018) * Added Worlds 5 to 8 (The hack is finally complete) * New custom sprites: * Fire Bro. * SMB3 Status Laser (used only in Bowser's Castle) * Shuyguy (SMB2) * Spike (SMB3) * Pompon Flower * Ice Bro. * New bosses: * W5 boss: Mouser * W6 boss: Homing Thwomp * W7 boss: Giant Masked Koopa * W8 boss: Bowser (Custom) * Changed red switch blocks to black switch blocks in 4-Castle. * Moved the World 2 map to the main map to free space for the volcano world. * Changed the BG's in the following levels: 1-5, 1-Castle, 2-2, 2-3, 2-Castle (Rooms 1 and 3 only), 3-1, 4-Castle and 5-4. * Worlds 1-5 and 2-4 are now raining. * Added numbered (1 to 8) signs in each map. * Sligtly edited the pipe palettes in 1-4. * The third room in 1-Castle is no longer dark. * Added a screen before the intro cutscene that explains how to advance them. * Removed the "PRESS UP" from the cutscenes. * All bosses (except Bowser) now have custcenes before the battles. * Restored the original "TIME" graphic in the status bar (but with some shading). * Restored the dotted yoshi coin tile in the status bar which was present only in the first demo released back in 2016. * Changed the graphics in part of the intro cutscene to SMAS: SMB3 graphics. * Redrew part of the trees in the W4 map. * Added HDMA (in outside levels excluding raining levels and the 2 water levels: 1-4 and 2-5). * Removed the zooming circle in the title screen. * Made a small change in 2-3's secret room. * Actually fixed the reset pipe in 2-5. * Removed the message block in 2-5 due to the HDMA making it show up as blank. * Fixed the midway point post in 2-4. * Removed the springboard behind the Big Boo in 3-1. * Added a shortcut to World 5. 2-A now unlocks a pipe that skips to the start of W5. * Restored the original pipe and switch palettes in all palaces except the switch in the black palace. * Replaced some enemies in World 2 with Shy Guys. * Replaced some enemies in World 3 with Spikes. * Replaced some enemies in World 4 with Pompon Flowers. * Redesigned some parts in 2-A because the Shy Guys glitched the podoboos and the skull rafts. * Removed the "to" in "Mario asked to Bowser" in the intro. * Changed the music in 1-2, 1-5 and 2-4. * Added the multiple songs in main OW patch because one song won't fit a beach and cherry forest at the same time. * Changed Tryclyde and Clawgrip's graphics to custom ones drawn by Moltz. Demo 3.1 (August 4, 2018): * New and longer intro cutscene. * Removed the Hammer Bro. from the swinging platform in 1-1. * Removed Yoshi. * Removed some bullet cannons in 1-4. * Removed the Podoboos from a secret room in 1-4. * Fixed Layer 3 priority glitch. * Removed 2 Hammer Bros. from the swinging platforms in 2-1. * Deleted a few enemies and extended one ? block platform in 2-2. * Sligthly edited Green Switch's palette. * Applied the $0683AB hex edit (P-switch music loop fix). * Slighly edited switch pressed messages. * Removed exit enabled pipe at the end of 2-2. * Redesigned a few parts in some levels. * Changed the music in 3-Castle and 4-Castle's second and third rooms. * Extended the pipes and ceilings in 3-1. 3-2, 3-3 and 3-2's secret exit room, else you could fly above the levels. * Fixed boss defeat music. * Fixed world 2 boss spawing too many rocks once it hits a wall. * Slightly edited a line guide path in 2-4. * Removed the No-Yoshi intros. * Fixed no event tiles being revealed upon beating 2-Castle. * Changed the blue P-switch block to a silver P-switch block in Yellow Switch. Demo 3 (July 6, 2018): * Added Worlds 3 and 4. * New bosses: * W3 Boss: Tryclyde * W4 Boss: Clawgrip * Updated the Minimalist Course Clear to the latest version (had to port to a new ROM again). * Added a secret exit room in 2-3 (forgot to add). * Removed the layer 3 in 2-5 because that level has a message block. * End of Demo level is now in 5-1. Demo 2 Fourth Beta Test Build (May 6, 2018): * Fixed the midway posts in 1-1, 1-2 and 1-5 (the right part wasn't attached to the ground). * Replaced the Volcano Lotuses in 1-2 with Clappin' Chucks. * Removed the 2 Pokeys at the end of 1-2. * Moved the Chargin' Chuck at the end of 1-2. * Added two pipes to the last pit at the end of 1-2. * Added shading to Mario's name in the status bar. * Changed the star graphic in the status bar. * Removed title screen movement. * Moved the "PRESS START" down a tile in the title screen. * Fixed a tree tile with a bad palette in 1-2. Demo 2 Third Beta Test Build (April 19, 2018): * Made a small change in room 3 of 2-Castle. * Added a Presents logo at game start. Demo 2 Second Beta Test Build (April 15, 2018): * Fixed a cutoff in 1-4. * Fixed the soflock upon defeating Morton (World 1 boss). * Filled blank space above the celling of the second room of the first castle with stone blocks. Demo 2 First Beta Test Build (April 11, 2018): * Changed the hack's name to "Mario Rescues the Golden Mushroom" because the old name was similar to the one used in Storm Kyleis's "Quest on Full Moon Island". * Now uses the SA-1 patch. * Completely redone music selection. * Course Clear song changed to SMB1's. * New title screen. * New reserve box design. * Desaturated palettes. * Added World 2. * New OW border. * End of Demo level is in 3-1. * New bosses: * W1 boss: Giant Goomba boss changed to Morton Koopa boss by Koops. * W2 boss: Giant Buzzy Beetle boss by dahnamics. * New sprites: * Blue Parakoopa by Erik * Yellow Parakoopa by Erik * Layer 3 added to some levels. * The intro level now uses 1-1's BG. * 1-5 now uses 1-1's BG. * Edited 1-2's background * Redid 1-3's mushroom platforms in the BG. * Removed the podoboo jump in the first castle. The pit no longer has lava and it has a pipe in it. * Fixed blind jumps. * Fixed Mario's GFX00 tiles. * Removed 2 players game. Demo 1 Re-release 2 (November 2, 2016): * Removed the oval clouds in 1-3's layer 3 BG (it caused cutoff in the status bar). * Replaced the pixelated (double-sized) golden mushroom sprite with a better sprite. Demo 1 Re-release 1 (November 1, 2016): * Replaced the impossible-to-defeat custom Iggy boss with imamelia's Giant Goomba boss. * Fixed invisible blocks (actually it was the unused seaweed object acting like cement blocks) in 1-4. * Fixed not being in swimming mode after exiting the second secret room in the same level. * Changed the layer 3 BG into a layer 2 BG in the second room of the first castle. * Removed the disco light in the third room of the same level because it caused slowdown in game. The room now has very dark palettes. Demo 1 (October 31, 2016): * Initial release. VERSIONS: --------- Demo 1 (Released October 31, 2016) Demo 1 Re-release 1 (Released November 1, 2016) Demo 1 Re-release 2 (Released November 2, 2016) Demo 2 First Beta Test Build (Released April 11, 2018) Demo 2 Second Beta Test Build (Released April 15, 2018) Demo 2 Third Beta Test Build (Released April 19, 2018) Demo 2 Fourth Beta Test Build (Released May 6, 2018) Demo 3 (Released July 6, 2018) Demo 3.1 (Released August 4, 2018) Full Version Beta Test Build 1 (Released September 25, 2018) Full Version Beta Test Build 2 (Released September 27, 2018) Full Version 1.0 Final (Released October 16, 2018) Full Version 1.0.1 Final (Released October 17, 2018) CREDITS: -------- Graphics: Green Jerry Gamma V PokerFace WhiteYoshiEgg Moltz allowiscous imamelia 10863 Merio Berk Hayashi Neru Danooodle wiiqwertyuiop (He granted me permission to use his OW key icon long ago) Hinalyte Black Sabbath DragonFire6780 army128 MarioFanGamer (Used only in the intro and ending cutscenes) Buu (Used only in the intro cutscene) Construct101 (Used only in the ending cutscene) mszegedy Amomario123w Sprites: Erik dahnamics Koops Dispari Scuro LX5 Sonikku MarioFanGamer yoshicookiezeus GreenHammerBro Ersanio smkdan Mikeyk Telinc1 Ladida Iceguy Music: Gamma V MidiGuy lolface FPI Moose Sayuri Hadron MarkVD100 MaxodeX Lui37 Pink Gold Peach Izuna imamelia S.N.N. Pinci lu9 Patches: Arujus Vitor Vilela DiscoTheBat Erik Lui37 wiiqwertyuiop Lightvayne Chdata smkdan uberASM: Incognito Tools: FuSoYa Alcaro RPG Hacker Raidenthequick p4plus2 JackTheSpades Kipernal Vitor Vilela