db $37 JMP MarioBelow : JMP MarioAbove : JMP MarioSide JMP SpriteV : JMP SpriteH JMP Cape : JMP Fireball JMP MarioCorner : JMP MarioBody : JMP MarioHead JMP WallFeet : JMP WallBody MarioBelow: MarioAbove: MarioSide: SpriteV: SpriteH: Cape: Fireball: MarioCorner: RTL MarioBody: LDA $19 ; \ If the player is not small... BEQ Label_0000 ; / LDA #$00 ; \ Make the player small (without the animation). STA $19 ; / LDA #$00 ; \ Set $7E0DC2 to #$00 STA $0DC2 ; / Label_0000: ; > -------- MarioHead: WallFeet: WallBody: RTL print "power down"