Telekinetic Aquarium Design- 47 Creativity - 25 Aesthetics - 16 Location: 3 Adjective: 3 NPC: 5 Other: 2 Total: 101/120. Great use of layers! Design is great, though the very start seems unnecessary. Gimmick could have been utilized better. The Solarean Heights Design- 22 Creativity- 12 Aesthetics- 19 Location- 5 Adjective- 3 NPC- 0 Other- 5 Total: 66/120. The plot here feels too shallow to justify having near-zero gameplay. It's very pretty though! Ice Bridge Design- 5 Creativity- 5 Aesthetics- 6 Location- 1 Adjective- 3 NPC- 2 Other- 1 Total: 23/120 This feels like a designer's first level. Lots of poor design decisions and clearly rushed elements (fish with no water, breakdancing spike-tops, etc.) The end result isn't offensive, but it's not really good, either. Bring in the Bullets Design- 44 Creativity- 26 Aesthetics- 14 Location- 3 Adjective- 5 NPC- 5 Other- 3 Total: 100/120. Overall a neat puzzle level. The entire gimmick with exploding bullet bills was really fun. Power-ups could have been spread out more though and there's a puzzle or two where I didn't feel like my solution was correct? The Ol' Switcheroo Design- 42 Creativity- 26 Aesthetics- 18 Location- 4 Adjective- 5 NPC- 3 Other- 3 Total: 101/120 I can't beat this level but I can sure as hell admire the craftsmanship. It could have used checkpoints though, and some of the set-ups would be ridiculous even with those. Rocky Rocky Run Design- 18 Creativity- 13 Aesthetics- 13 Location- 3 Adjective- 0 NPC- 2 Other- 1 Total: 50/120 Parts of this level range between standard and sloppy. The secret star didn't really add much. Enemies sometimes felt spammy.