Reviews: 1) Telekinetic Aquarium Design 38/50 Creativity 22/30 Aesthetics 15/20 Use of Gimmick 16/20 L - AQUARIUM (4/5) A - ELECTRIC (4/5) N - CHEEP-CHEEP or BLURP (5/5) O - MANSION (3/5) TOTAL: 91/120 Summary: Great level. I liked the atmosphere, like the jellyfish use which really makes the place call aquarium. The length is a bit short, but has some good challenge experience and some neat gimmicks of attaching platforms with cheep cheep. 2) The Solarean Highland Design 35/50 Creativity 23/30 Aesthetics 20/20 Use of Gimmick 12/20 L - SNOWFIELD (5/5) A - DEPRESSED (3/5) N - SHY GUY (0/5) O - SILENT (4/5) TOTAL: 90/120 Summary: A nice snow level. With storm effect and frozen toads, the atmosphere is pretty impressively done. It has casual experience, both well-harm and depressing moments and neat gimmicks like activating a platform by jumping on a note block. 3) Ice Bridge Design 12/50 Creativity 5/30 Aesthetics 6/20 Use of Gimmick 6/20 L - CLOUDSCAPE (2/5) A - COLD (1/5) N - SPIKE TOP (2/5) O - CRAB (1/5) Score: 29/120 Summary: That wasn't that interesting level to play. The design was short and rushed. Some placements like spinies that spin around in one block look like they are placed on purpose, which they shouldn't be. 4) Bring in the Bullets Design 26/50 Creativity 18/30 Aesthetics 8/20 Use of Gimmick 13/20 L - MOUNTAIN RANGE (1/5) A - EXPLOSIVE (3/5) N - BULLET BILL or BANZAI BILL (5/5) O - JAZZY (3/5) TOTAL: 65/120 Summary: Decently made puzzle level. The bullets that explode are pretty interesting gimmicks. The puzzles are fun to solve and they don't need that much of brain use. It could've been much longer. 5) The Ol' Switcheroo Design 10/50 Creativity 10/30 Aesthetics 18/20 Use of Gimmick 15/20 L - CASTLE (3/5) A - STORMY (5/5) N - GOOMBA or GIANT GOOMBA (3/5) O - MANIACAL (4/5) TOTAL: 53/120 Summary: This level wasn't fun to play. It is very difficult to avoid nitro blocks and it doesn't give the chance to give a free hit. Mostly it attempts to push the player on time-focusing, especally when it comes to avoiding spinning roto-discs. 6) Rocky Rocky Run Design 30/50 Creativity 16/30 Aesthetics 12/20 Use of Gimmick 11/20 L - CANYON (3/5) A - TUBULAR (2/5) N - KOOPA TROOPA or PARA-KOOPA or GIANT KOOPA (4/5) O - UNDERGROUND (2/5) TOTAL: 69/120 Summary: A mountain-like level that mainly uses koopas and goombas that are pretty done well. Didn't liked how it was easier when you use Red Yoshi or propeller block, since the level has lots of free space around to progress faster.