1) Telekinetic Aquarium Overall: 56/120 Design 22/50 Creativity 16/30 Aesthetics 8/20 Use of Gimmick 10/20 L - AQUARIUM - 2 A - ELECTRIC - 2 N - CHEEP-CHEEP or BLURP - 5 O - MANSION - 1 Comments: Difficulty progression was good overall, but there were some parts where layer collision needlessly killed me. The main flaw is that restarting after death is inconvenient. The first section is unnecessary and slow, and the midpoint requires redoing the awkward bubble gauntlet before getting to the main obstacle. 2) The Solarean Heights Overall: 72/120 Design 17/50 Creativity 20/30 Aesthetics 20/20 Use of Gimmick 15/20 L - SNOWFIELD - 5 A - DEPRESSED - 5 N - SHY GUY - 0 O - SILENT - 5 Comments: The atmosphere of this level was excellent. But it didn't really go anywhere. The activation blocks were neat at first, but never really developed, and there were several points where it was unclear how to proceed. Also, getting crushed by a falling door meant repeating a lot of nothing. 3) Ice Bridge Overall: 35/120 Design 10/50 Creativity 12/30 Aesthetics 6/20 Use of Gimmick 7/20 L - CLOUDSCAPE - 1 A - COLD - 3 N - SPIKE TOP - 2 O - CRAB - 1 Comments: Mostly a forgettable level. There's no thought put into the obstacles; enemies are just put down wherever. The Spike Tops and crabs are just randomly thrown in along with everything else. It's a mess aesthetically, too, with ugly clumps of ice blocks mixed in with just random snowy tiles. 4) Bring in the Bullets Overall: 98/120 Design 40/50 Creativity 27/30 Aesthetics 18/20 Use of Gimmick 13/20 L - MOUNTAIN RANGE - 1 A - EXPLOSIVE - 5 N - BULLET BILL or BANZAI BILL - 5 O - JAZZY - 2 Comments: Really cool puzzle level! I found it a little awkward to jump on the bullets, though, and I found timing uncomfortably tight on the part just before the end where you have to hit a blue switch before a bullet hits a blue block. Loved it overall, though. 5) The Ol' Switcheroo (gave up and cheated through it) Overall: 57/120 Design 13/50 Creativity 18/30 Aesthetics 15/20 Use of Gimmick 11/20 L - CASTLE - 1 A - STORMY - 3 N - GOOMBA or GIANT GOOMBA - 2 O - MANIACAL - 5 Comments: Way too hard! I had trouble even getting the star in the tutorial. Gave up on a legit run after I couldn't get past the first set of nitro boxes. The jumps are too hard, the rotodiscs make them harder for no good reason, and there are no checkpoints. 6) Rocky Rocky Run Overall: 51/120 Design 22/50 Creativity 15/30 Aesthetics 10/20 Use of Gimmick 4/20 L - CANYON - 1 A - TUBULAR - 0 N - KOOPA TROOPA or PARA-KOOPA or GIANT KOOPA - 3 O - UNDERGROUND - 0 Comments: Pretty standard level overall. Kind of spammy. The route through the level is interesting, but not a lot of thought is given to enemy setups, until near the end when there are some nasty paratroopa setups, especially the ones you have to hop on to cross spikes.