Telekinetic Aquarium Design 40/50 Creativity 30/30 Aesthetics 15/20 Use of Gimmick 13/20 AQUARIUM (2/5) ELECTRIC (2/5) CHEEP-CHEEP or BLURP (4/5) MANSION (5/5) TOTAL: 98/120 Really cool idea. I liked the Cheep-cheeps 'telekinetically' controlling the platforms. Provided an interesting challenge. My only concern was towards the end where a Blooper/Blurp can scroll offscreen and never return making the jump to the exit pipe impossible. ;-------------------------------------------------------- The Solarean Heights Design 10/50 Creativity 5/30 Aesthetics 20/20 Use of Gimmick 13/20 SNOWFIELD (5/5) DEPRESSED(5/5) SHY GUY (0/5) SILENT (3/5) TOTAL: 48/120 There wasn't much level, rather a very depressing story. It'd be really neat if those heat-powered platforms were actually used in a LEVEL-- but I suppose, having an actual level is not befitting of the story. ;-------------------------------------------------------- Ice Bridge Design 25/50 Creativity 5/30 Aesthetics 10/20 Use of Gimmick 9/20 CLOUDSCAPE (2/5) COLD (3/5) SPIKE TOP (3/5) CRAB (1/5) TOTAL: 49/120 An Ice Level. It set out what it came to do, and there it is. There's a particular spot in the level where it's a bit rough to get by, but overall... Eh... It just ends. Spiketops on jumpthroughs are funny to look at. ;-------------------------------------------------------- Bring in the Bullets Design 40/50 Creativity 30/30 Aesthetics 10/20 Use of Gimmick 17/20 MOUNTAIN RANGE (2/5) EXPLOSIVE (5/5) BULLET BILL or BANZAI BILL (5/5) JAZZY (5/5) TOTAL: 97/120 I REALLY love that first screen. It's a nice teaching element. As for the rest of the level, it took me quite awhile to figure out how to bypass the puzzles. But I soon figure it out without it having my brain explode. Well done! ;-------------------------------------------------------- The Ol' Switcheroo Design 25/50 Creativity 10/30 Aesthetics 15/20 Use of Gimmick 15/20 CASTLE (3/5) STORMY (5/5) GOOMBA or GIANT GOOMBA (3/5) MANIACAL (4/5) TOTAL: 65/120 Having a tutorial room was helpful. However, that does not excuse IWBTG-esque precision. Just because it's barely doable doesn't make it good design- it's very rough and punishing and you can't mess up ONCE. No checkpoints anywhere was a big bane. ;-------------------------------------------------------- Rocky Rocky Run Design 30/50 Creativity 13/30 Aesthetics 10/20 Use of Gimmick 14/20 CANYON (5/5) TUBULAR (2/5) KOOPA TROOPA or PARA-KOOPA or GIANT KOOPA (5/5) UNDERGROUND (2/5) TOTAL: 67/120 This was adorable and a fun romp. A bit enemy spammy somewhere in the middle there. But nonetheless, this level was relaxing to play.