LDA $7FAB10,x ;\If custom sprite bit clear, then check smw sprites. AND #$08 ;| BEQ NonCustom ;/ ;CustomSpr: ; LDA $7FAB9E,x ;\if custom sprite = x ; CMP #$-- ;|then return ; BEQ return ;/ ; [...] JMP KillSpr ;>skip ahead to kill sprite. NonCustom: LDA $9E,x ;\if sprite = springboard CMP #$2F ;|then return. BEQ return ;/ KillSpr: LDA #$04 ;\then kill the sprite. STA $14C8,X ;| LDA #$1F ;| STA $1540,X ;| JSL $07FC3B ;| LDA #$08 ;| STA $1DF9 ;/ RTL