You are in Nara Village, your are Sander, your dad asks you to go out to the woods and fetch some berries. Your dad tells you to be wary, and head to the forge first to get something, since there has been an increase of wolf activity. They are viscious, you he trusts you, since around the villiage, there is only cubs. When you finish collecting berries, a bunch of king messangers, or soldiers or something, heading to the villiage you bump in to them they say,"hey kid, watch it! we have places to go!". You come back to the villiage andyou arrive back, your villiage is in shambles. There are monsters every where, dead and barely alive. Many soldiers are lying on the ground, dead or mortally injured, the houses are burning. There are 2 main types of monsters. "A" is one of the wounded soldiers. you fight them later on, will full strentgh. They are weak, and easily killed. "B" are the scouts that appear after an invansion, to find any remaining opposing life and annhilate it. They are even weaker then A. Since they have been bred to deal with wonded soldiers, not healthy armed kids. You put out the flames and you find an iron sword in the rubble it looks like nothing happend to it. You go into your house and find the general for the scouts. After you defeat the soldier, a red crystal(or something) appears. you take it, find your Dad dead. You go out, and you look around the destroyed village. You decide there is no reason to stay here, and you have a flashback. You remeber your dad telling you that deep in the forest, if you follow a certain path, you will come across some cliffs over top of the villiage so you go into the forest. It is now sunset. You travess the forest, and find the cliff. You settle there (it is now night) and you study that red crystal you found. While surveying the villiage in wonder of what happened, you see nature is slowly reclaiming it; there is moss, and plant life is emerging between the dead and you fall asleep. As you sleep, you are discovered by some of the king's troops, that have arrived to asses the damage. One of the troops decides that you have been orphaned by this tragedy(and somehow survived). While you are sleeping, he decides to bring you to the Castle Town(name pending). You wake up, and the soldier talks to you about the tradegy, like a father trying to tell his young son about how his mom died. He then tells you he needs to go do his duty(along those lines) and gives you 200 coins to spend to day/shop/something. So now you are outside of the house. Now I envision castle town to be split up. housing district, buisness district, back alleys, and such. now all of the stores are in the Business district, where you have to go/should go. Now when you enter any store, they say along the lines of "this is dangerous. adults only" and you get kicked out. Now there is one store that doesnt kick you out. That is a fortune teller. You go there and for 50 gold, she tells your future. now when she does, your red crystal begins to glow. You hide it, and she says there is a force at work stopping her from telling. she tells you to try again later, when she has solved the problem. You leave the shop, and study the crystal (you are in a back alley). A red beam shoots from it, and it illuminates a cave on a cliff.... near the castle. oh joy.