gfxoffsetx=[+/- numbers] (moves the graphic in the x direction) gfxoffsety=[+/- numbers] (moves the graphic in the y direction) width=[+ numbers] (NPC's width) height=[+ numbers] (NPC's height) gfxwidth=[+ numbers] (graphics width) gfxheight=[+ numbers] (graphics height) score=[1-12] (score you get by killing: 10 100 200 400 800 1000 2000 4000 8000 1up 2up 5up) playerblock=[1,0] (makes NPCs act like blocks to the players) playerblocktop=[1,0] (makes the player able to stand on the NPC) npcblock=[1,0] (makes the NPC act like a block to other NPCs) npcblocktop=[1,0] (makes NPCs able to stand on the NPC) grabside=[1,0] (gives the player the ability to grab NPCs from the side) grabtop=[1,0] (gives Mario the ability to grab NPC's like shy guys) jumphurt=[1,0] (if set to 1, the player gets hit from landing on the enemy) nohurt=[1,0] (if true the NPC doesn't hurt you) noblockcollision=[1,0] (if true the NPC doesn't interact with blocks) cliffturn=[1,0] (if true enemy turn on a cliff) noyoshi=[1,0] (if true you can't eat the NPC) foreground=[1,0] (if true the NPC is in front of everything) speed=[+/- numbers] - how fast the NPC moves (the number is what the speed is multiplied by: 0 = no speed, 1 = default, 2 = twice as fast as default, 3 = thrice as fast etc.* Negative values make it move backwards.) nofireball=[1,0] (if true the NPC can't be killed by fireballs) nogravity=[1,0] (if true the NPC walks in the air) frames=[+ number] (sets the number of frames the NPC should have) framespeed=# - how fast the NPC animates (0-7 are eighths of the default speed, 8 is the default speed and 9 and bigger are the default speeds multiplied**) framestyle=[0,1,2] (names the style the frames should switch***) noiceball=[1,0] (if true enemy can't freeze when an ice ball touches it)