Level 12F: - Dialogue (Mute): Add a , to "Ceil, is that you?" - Dialogue (Mute): Add a "a" to "without a signal." - Dialogue (Trans): Add a , to "Mute, are you alright?" - Dialogue (Trans): Remove the ; on "everything that happened;" - Dialogue (Trans): Capitalize "Snifit" in "snifit Brothers" - Dialogue (Trans): Add a , to "very risky move,". Change "your" to "you're". - Dialogue (Trans): Capitalize "Snifit Brothers". - Dialogue (Mute): Remove "in" in "in all this time" - Dialogue (Trans): Change "Regardless" to "Irregardless". Change that ; to , on "Regardless;" - Dialogue (Mute): Change ; to , on "I was dead;" - Dialogue (Mute): Add a , to "Well, she did rescue". Add a , to "it's only fair, I suppose". Change ; to - in "something; over". Level 189: - Doesn't save Dinosaur Coins when midway line is crossed. Level 2E: - Screen 13: Extend the top of the wall further up to avoid seeing empty room. Level 2D: - Screen 5,9: Mario trips on the tops of the hills. Level 2B: - Screen 1B,19,17,16: Mario trips on the tops of the hills. - Screen 19: Vine tiles look strange. - Screen 15: No coins above blocks. Level 25: - Screen 2,8: Mario trips on the hills. Level 2C: - Screen 5,7,C: Mario trips on the hills. - Screen 7: When collecting coins in this area, it seems if I didn't get all of the coins here coming back and squeezing through that hole in Screen 6 is a bit too hard and unnecessary. Consider widening it up one space. Level 12E: - Screen 1: Shy Guy palette is strange. A bit of slowdown here. - Screen 1,8: Mario trips up on the hills. - Screen 6: It would be nice to know that the floor bounces Mario. - Screen 9-B: If Mario hits the spikes the camera stays fixated on the ground but you can't see the ceiling. Level 138: - Screen 2,C,E: Mario trips on the hills. - Screen 8,C: Green grass has cutoff to the corner piece floor. Level 142: - Screen 3: Mario trips on the hills. *OW thingy. From this pipe in W4 that takes you to the pipe with the path to Desert Day, If you go left, you get stuck in an area with only Level 0. Level 11D: - Pogo Stick enemies are strange. Eaten with Yoshi replicates them and prevents other enemies from spawning?!? Sometimes they're about 8 pixels too deep in the floor. Level 175: - A few times with the fire shooting plants, the fireballs are hard to see over the L2 to see them. Level 141: - Screen 2: Saw doesn't appear. - Screen 4,10: Mario trips on hill. Level 5: - Screen 7,9,A,11,13: Mario trips on the hills. - No scrolling vertically for BG. Level 39: - Midpoint takes back to the 1st one and it's kind of short since the last one. - Screen 6: Very little room before the line guided rope runs into the spikes. Which can also cause glitches. - Screen D: Hammer Bros sometimes jumps up into the ceiling. - No scrolling vertically for BG. Level 1F: - Dialogue (Mute): Add a , to "Ceil, what is it" - Dialogue (Trans): Add a , to "you mean, Mute?" - Dialogue (Mute): And a , to "Well, I've trailed". Change ; to , in "a forest;" - Dialogue (Mute): Add "of those things" after "to encounter all". - Dialogue (Trans): Change ; to , on "just a baby;" - Dialogue (Mute): Add a , to "So, this is what's" - Dialogue (Trans): Add a . to "It seems so." Remove the period on "I'm afraid.". Lowercase "It". - Dialogue (Mute): Change . to ? on "left of it". - Dialogue (Trans): Change ; to , on "Thanks Mute;" - Dialogue (Trans): Change ; to , on "I wanted to;" - Dialogue (Mute): Add a , to "Well, you never know". Change ; to , on "Besides; I". Change "real" to "really". - Screen 3: Mario trips on the hill. Level 18A: - Hard to tell which coins are fake and which are true. Some yellow ones are and others aren't. - Screen 2,5,6: Mario trips on hill. Level 32: - Would be nice to a text box that describes the fact that these blocks teleport back to the start. - Screen 3,6: Mario trips on the hill. Level 18B: - Dialogue (...) - Change ; to , on "shaped crystals;" - Dialogue (...) - Misspelling of "ceiling" instead of "celling". - Dialogue (Voice1) - Add a , to "Mute, where are you?" - Dialogue (Trans) - Add a , to "Mute, what's going on?" - Dialogue (Mute) - Add a , to "that, it's my" - Dialogue (Voice3) - Capitalize "Mushroom Kingdom". Change . to ? on "pest like you." - Dialogue (Voice4) - Capitalize "Mushroom Kingdom". - Dialogue (...) - Change "get's" to "gets". Remove the ; on "to his knees". Remove the ; on "the ground;". Remove "his" from "both his hands". - Dialogue (Voice1) - Change "Put" to "But" on "Put we're not". - Dialogue (Voice3) - Change ; to , on "your actions". - Dialogue (Voice4) - Capitalize "Kingdom" in "Mushroom kingdom". - Dialogue (Trans) - Change "Your" to "You're". - Dialogue (...) - Change "see" to "sees". Level 18D: - Dialogue (Trans): Change "no" to "not" in "to see it no exist". - Dialogue (Mute): Change ; to , in "a little rebuilding". - Dialogue (...): Remove ; in "from him; appeared". Add a , to "a chuck, but". Change ; to , on "helmet on; he". - Dialogue (???): Add a , to "Well, allow me" - Dialogue (???): Change ; to - in "I'm Nova;" - Dialogue (Trans): Change "to" to "too" for "looking to well". - Dialogue (Mute): Change ; to , on "So; you're the one". - Dialogue (Nova): Change "must" to "much" in "isn't must left". - Dialogue (Nova): Add a , to "Soon, even the kingdom" - Dialogue (Nova): Add a , to "this far, I'll admit." - Dialogue (Nova): Add a , to "But, it's the end". - Dialogue (Nova): Combine "after life" as "afterlife". - Dialogue (...): Change "get's" to "gets". - Dialogue (Mute): Add a , to "to you, Nova". - Dialogue (Nova): Change a ; to , on "this far; you" - Dialogue (Mute): Change "Why...fight if" to "Why fight, if" - Dialogue (Nova): Change "exist" to "exists" on "everybody exist here". - Dialogue (Nova): Change ; to , on "still alive; I". Capitalize "Mushroom Kingdom". Remove the ; on "Mushroom Kingdom;" - Dialogue (Nova): Change ; to . on "It was alright;" - Dialogue (Nova): Change "antagonist: Bowser" to "antagonist, Bowser," - Dialogue (Nova): Remove ; on "around the time;" and "evil ways;" - Dialogue (Nova): Capitalize "Mushroom Kingdom". Remove ; - Dialogue (Nova): Change ; to , on "them both;". Remove , on "stepped in," - Dialogue (Nova): Remove ; on "furious with me;" - Dialogue (Nova): Add a , on "Anyways, he decided". - Dialogue (Nova): Change "If I wasn't" to "If it wasn't". Change ; to , on "discovered by somebody;" - Dialogue (Nova): Remove the ; on "Since that day;" - Dialogue (Nova): Add a , on "lives in peace,". Remove "however;". - Dialogue (Mute): Add a , to "So, it was you" - Dialogue (Nova): Remove "and a bit hard". - Dialogue (Nova): Change ; to , on "Since that day; they" - Dialogue (Nova): Change ; to , on "in this land;". Add a . to "very well." Capitalize "Hahaha." - Dialogue (Nova): Add a , on "But, that's enough". - Dialogue (Mute): Add a . on "believe in me.)" ------------------------World 5------------------------------- Level 122: - Chapter 5 message goes by too quickly. - Dialogue (...): All lowercase or all uppercase "Amusement Park". Change ; to , on "Park; Mute". Add "the" to "encounter the Mushroom's King's" - Dialogue (...): Change ; to , on "defeat Nova;" - Dialogue (...): Change ; to , on "Mute of himself;" - Dialogue (...): Change ; to , on "to be like Mario". Add a , on "Mushroom Kingdom," - Dialogue (...): Change ; to , on "and hatred; but" - Dialogue (...): Remove the ; on "threat to Nova;" - Dialogue (Mute): Change ; to . on "to be honest;" - Dialogue (Mute): Lowercase "Kingdom". Change "nobody" to "no way" - Dialogue (Mute): Misspelled "rescue" as "recuse" - Dialogue (Mute): Change ; to , on "to save me;". Add a , on "the favor," - Dialogue (Mute): Add a , on "Plus, we're a team." - Dialogue (Mute): Add a , on "But, first I'll" Level 18E: - Screen 5: Should raise that 1 square height area a bit. Level 68: - Entrance scrolls to get onto the screen. Level 69: - Screen 0: Midpoint colors are strange. - Screen 3: Really annoying jump here that could be alleviated if the wall-jumpable wall was longer. - Screen 8: Chuck's rock appears behind the FG. Level 4: - Screen 2: Priority with Mario hitting his head against the wall. - Strange priority with lava, no bouyancy - Screen 7-8: Climbable rope as things to use? - Screen B: Maze breaks if I carry Green Shell to this point. - Screen D: Pipe Sewage doesn't kill. Level 1B5: - Screen 0: No message block text? - No priority in the lava? Level 129: - Screen 0: P-Switch obtainable with Cape - No priority in the lava? - Screen 5: Ropes + Spikes = Possible hit from below. - Screen 6: Too easy of a 1-Up Level 18F: - Dialogue (Mute): Add "stuff" after "all this toxic" Level 145: - Screen 9: Grass tile is a bit cutoff on the corner. - Screen C: Trip-up Level 133: - Screen 2: Cutoff on the ropes. - Screen 3: Slowdown - No bouyancy in the water. Level 111: -