Level 13B: - Dialogue (...): Change ; to , in "for hours". Remove the , in "wakes up," - Dialogue (...): Remove the ; in "a bit;" - Dialogue (...): Remove the ; in "around a bit;". - Dialogue (...): Remove the ; in "can see;". Add a , to "trees and bushes," - Dialogue (Voice): Add a , to "Where are you, Mute?" Add a , to "Oh, I hate" - Dialogue (...): Change : to ; in "familiar to him:". Change "it however didn't" to "however, it didn't" - Dialogue (Voice): Change ; to , in "Mute; everything" - Dialogue (Voice): Lowercase "Angels" - Dialogue (...): Change "were" to "was" in "the voice were". - Dialogue (Mute): Add a , to "But, it's so dark". Change ; to . to "dark here; how am I" Level 13B - Screen 3: Would be nice to have a light source in this area as it's hard to tell where anything is. - Little bit low on time. Add another 50-80 seconds in the stage. Level 186: - When behind bushes with layer priority, when hitting a wall with no priority Mario's head appears above the bush for a brief period of time.Same thing happens when there's a tree piece connected next to a piece of the trunk. - Screen 0,3,7,9,C-F: Mario trips up on the top of the downhill. - Screen 3: Both hills have the same problem as Screen 0. - Screen 4: Piranha gets stuck in the wall and never comes back down. - Screen 8: Water has no bouyancy. Level 35: - Screen 0: Water has no bouyancy. - Screen 0,2,4,5,7: Mario trips up on the hill as in 186. Level 187: - Dialogue (Voice 2): Add a , to "Well, it's just a part". - Dialogue (Voice 1): Add a , to "only half true, Mute". - Dialogue (Voice 1): Add a , to "Well, those are the". Add a , to "come true, Mute". - Dialogue (Voice 2): Add a , to "Thanks, Mom.". Lowercase "Mom". - Dialogue (Voice 1): Change "Your" to "You're" in "Your Welcome". - Dialogue (Voice 1): Add a , to "answer to that, Mute". Change the word "rather" to "Whether". Level 107: - Screen 0-2,6,C-E: Mario trips up on the hill as in 186. - Screen 2,C-E: End piece missing of the slope, - Screen 5: Extra 1-Up? - Screen 6: What's with the vine in the first block in the 3rd group of turn blocks? - Screen 13: Extra Eerie, to be deleted. Level 1B7: - Screen C-D: Seems kind of empty and spikes don't hurt you. - Screen E-F: Fireballs seems to miss. Level 148: - Screen 3,6,A: Same tripping problem as in 186. - Screen 3,6,A: Same end piece problem as in 186. - Screen A: Brown Block when hit with a P-Switch leaves an opening in the grass (the one next to the keyhole). Level 11B: - Screen 2,7,8,15: Hill problem of tripping. - Water has no Bouyancy. Level 147: - Screen 2,7,8,15: Same problem as in 11B. - Water has no Bouyancy. - Red coins don't look as good as it could be. - Screen 1F: Can make it to the end of the goal line with speeding, though can't come back. Either remove it or block it off. Level 137: - Screen 4,D: Trips on the hill. - Screen D: End piece missing of the slope Level 153: - Screen D: Note Block is off color (red). - Screen 11: White on the Green Pipes are a bit too bright with the dark palette. - Spikes in general blend in with the BG. Level 188: - Dialogue (Mute): Change "rather" to "whether". Change "their" to "there". - Dialogue (Mute): Change ; to , in "Either way;" Level 139: - Section 3-5, D: There's no way to climb back on top of the ship once in the water => must die. Level D7: - Section 3: Dark Blue Pipe's white is too bright. - Section 5: Dry Bone Fish will go out of water if it goes too far to the left. - Message Box #2 Removes all of Layer 3. "Secret" is misspelled.