Level F: - Dialogue (...) - Change ; to , on "Nova's satellite;". Change "trails" to "travels through". - Dialogue (...) - Change ; to , on "next operation;". Change "He trust that" to "He trusted" - Dialogue (...) - Lowercase 'i' on "HIs". Change ; to , on "impress himself;" - Dialogue (...) - Change ; to , on "Nova's Factory;" - Dialogue (Trans.) - Change ; to , on "Everyday; airships" - Dialogue (Trans.) - Change ; to , on "board one;". - Dialogue (Trans.) - Change ; to , on "sky factory;" - Dialogue (Mute) - Change ; to , on "this far;" - Dialogue (Trans.) - Add a comma after "need to worry". - Dialogue (Trans.) - Change ; to , on "another route;" - Dialogue (Trans.) - Change ; to , on "of this Factory;" - Dialogue (Trans.) - Change ; to , on "your destination;" - Dialogue (Trans.) - Change "Good luck Mute;" to "Good luck, Mute," - Text Box #2 - Remove the "has". Add a period after "spotted" Level 55: - Screen 0: Exits to incorrect level/secondary exit: Level 1E. Level 17C: - Screen 3: It is possible with a cape to skip this door on Screen 3. - Chain Links are a little bit strange in look. - Screen 10-15: Upside down lava is swimmable on the outside layer. - Screen 10: This Fireball Generator doesn't seem to do very much. Level 17D: - Dialogue (...) - Add a comma after "Don't panic". Level 53: - Chain Link looks as in 17C. Level 13A: - Screen 6: Big Door can't teleport on the right side of the door. Level 2A: - Textbox #2: The second "light" should be "lit". The second "to" should be "too". - The Lava in this level does not have priority. Should it have priority? Level A: - Screen 6: White part of the gold pipe. Looks strange color wise. - Screen B: Mario trips on the top of the hill. Door can't be entered on right side. - Screen C: Mario trips on the top of the hill. - Screen D: Mario trips on the top of the hill. - Screen 10: Door can't be entered on the right side. Level 3B: - The Lava in this level does not have priority. Should it have priority? - Screen 7: Entrance Camera is too low. Level 3: - The white on the grey grails in the level should be a light grey. Level 116: - Text Box #2: "Cautious" is missing the second "u". - Screen D-E: ON-OFF Block appears at the top of the screen if in the midpoint regenerating area. - Screen E: Top-Left Corner tile of the Yellow/Black tiles are not solid. Level 74: - Screen 2: Colors on ON-OFF switch look strange. - The white on the grey grails in the level should be a light grey. Level 73: - Screen 16: Forces Mario to kill himself if Yellow Blocks are filled in. Level 117: - Level Name: Does it need a "M"? - Dialogue (Mute): Change "within a nick" to "within the nick". - Dialogue (Lumine): Change "That's out target." to "That's our target." - Dialogue (Lumine): Add commas as "They did, no doubt defeat him," - Dialogue (Lumine): Change ; to , for "the great mountains;". Change "nobody's" to "nobody is" - Dialogue (Lumine): Change ; to , for "was defeated;" Level 17E: - Green Bombs have a nasty way of pushing Mario into walls and killing him that way. - Screen 3: The pointy part of the wall next to the Bowser Statue allows you to move to the right but coming from the left, it doesn't work. Level 8F: - Text Box #1: Put a space between "Be careful". - The white on the grey grails in the level should be a light grey. - Screen 8: A bit of slowdown. Level 12D: - Dialogue (Mute): Remove the , on "You know,...". Change "then" to "than". - Dialogue (...): Change "one twenty seconds" to "120 seconds" or "a hundred twenty seconds". - Dialogue (Mute): Add a , to "Lumine, what are you doing?" - Dialogue (Lumine): Change "flights" to "flight's". Add a second "l" to "cancelled". Level A1: - Yellow BG color is a bit much. Darken it a bit. Level A2: - Message Block #2: Has no message. - Pink BG Color is okay here but maybe a different color? - Screen 6-7: Mario stumbles on the tops of the hills. - No Bouyancy in the water.