Level 132: - Mario trips on hills. Level 167: - Mario trips on hills. - Green on the Berries is a little bit off. - Screen 3,7: Pink for the color of the rocks? - Screen F: Ends of the road needs finishing tiles. - Screen 1D: Massive slowdown for some reason? Even when the Piranha is destroyed, it still has that effect. Level 101: - Mario trips on hills. - Screen F: Can't warp to 169 Level 168: - Screen 17: Clouds a bit cutoff next to the coin. - Screen 16: Seems like a cloud corner piece is missing on the left side. - Screen 15: A little bit of cutoff on the clouds next to the Piranhas. - Screen 13: A little bit of cutoff on the clouds. Level 169 - Screen 0: Strange looking midpoint - Some of the clouds are cutoff when blocks get on top of them (but may not be fixable). Level 134: - Dialogue (Mute): Add a , and change ; to . to "So, here I am;". Capitalize "Sky Palace". - Dialogue (Mute): Add a , to "what is it, Ceil?" - Dialogue (Trans): Change ; to , on "have to say;" - Dialogue (Trans): Change ; to , on "wasn't for you;". Capitalize "Kingdom" - Dialogue (Mute): Add a , to "Nova, after all" - Dialogue (Trans): Add a , to "Well, if you can". Change ; to , on "come this far;" Level 1A7: - Textbox #2 is missing - Screen 7: Feather is kind of jerky with controls. Feather also seems to fade away over time and if you don't pass this ceiling on Screen 7-8, you'll have to die. - Screen F: Pipe doesn't look so great (dark green one) Level 16A: - Scrolling continues on even at the top. Level 16B: - Screen 9 (left-most): Gusty is too far down for hurting Mario. Level 1A8: - Dialogue (Mute): Lowecase "Seems" - Dialogue (...): Add the word "in" to "Mute turns in the direction" - Dialogue (Mute): Change the word "in" to "and" in "by Mario in the gang" - Dialogue (Wart): Change ; to , on "I said that;" - Dialogue (Mute): Change ; to , on "no longer exist;". Change "accept" to "except" and Capitalize "toads". - Dialogue (Wart): Change ; to . on "course they do;". Capitalize "as". Remove the 2nd semicolon. - Dialogue (Wart): Change "raisin" to "risen" - Dialogue (Mute): Change ; to , on "afraid of something;" - Dialogue (Wart): Change "Me; being tricked?" to "Me? Been tricked?" - Dialogue (Mute): Remove the ; on "told you that;". Change the ; to , on "guard the portal;" - Dialogue (Mute): Change ; to , on "Nova used you;" - Dialogue (Wart): Add a , to "But, I figured". Change ; to , on "made it this far;" - Dialogue (Wart): Change . to ? on "have a little fun." - Dialogue (Mute): Change ; to , on "being a hero;" - Dialogue (Mute): Change ; to , on "great Wart himself;" Level 1A9: - Screen 1: Teleport block in the way shortens the length of this battle? - No teleportation after the boss finishes. Level 1AA: - Dialogue (...): Change ; to , on "Wart fades away;". Capitalize "sky palace" - Dialogue (Mute): Change ; to , on "seems I did;" - Dialogue (Mute): Change ; to , on "got to say;" - Dialogue (Lumine): Add a , to "And, you can only" and "from here, Mute" - Dialogue (Mute): Add a , to "really it, huh?" - Dialogue (Ceil): Change ; to , on "don't worry; you're" - Dialogue (Mute): Change "your" to "you're" in "yeah your right" - Dialogue (Nova): Change . to ? on "isn't that cute." - Dialogue (Nova): Change "we're" to "you're". - Dialogue (Ceil): Change . to ? on "you getting at." - Dialogue (Nova): Change ; to , on "You see; it's". Add a , to "simple story, princess" - Dialogue (Nova): Change ; to , on "end to me;" and "Kingdom is occupied;" - Dialogue (Nova): Change "Hmm not exactly In fact;" to "Hmm, not exactly. In fact" - Dialogue (Nova): Add a , to "But, your actions" and "didn't go unnoticed" - Dialogue (Nova): Change ; to , on "You see; what". Add an "is" to "this is my island now." - Dialogue (Nova): Remove "himself". - Dialogue (Nova): Add a , to "But, if you". Change ; to , on "to impress me;" - Dialogue (...): Change "get's" to "gets". Change ; to , on "faces the ground;" - Dialogue (Mute): Add a , to "from your fault," - Dialogue (Ceil): Change "focusing" to "focused". - Dialogue (...): Change "As she was;" to "As she was walking,". Change "following" to "to follow" - Dialogue (Ceil): Change "to" to "too". - Dialogue (Lumine): Add a , to "No, princess." - Dialogue (Lumine): Change "harm's" to "harms" - Dialogue (Ceil): Add a , to "But, it's my" - Dialogue (Ceil): Add a , to "I feel, it's" - Dialogue (Mute): Add a , to "Yes, I'm positive, Princess." - Dialogue (Mute): Change ; to , on "somebody guiding me;" - Dialogue (Lumine): Change ; to , on "You realize;" and "through the portal;" - Dialogue (Mute): Change ; to , and remove "this" on "Yes; this I know." - Dialogue (Mute): Remove "you" and add a , to "Mushroom Kingdom, you girls" - Dialogue (Ceil): Change "peace" to "piece". - Error at the end, goes back to Level 1A9. Level 1AB: - Dialogue (Pelican): Change "kid Mute, He's" to "kid, Mute. He's" - Dialogue (Hammer): Change ; to , on "of our airships;" - Dialogue (Boom): Add a , to "Thanks, for informing" - Dialogue (Pelican): Add a , to "got it, dude." - Dialogue (Boom): Add a , to "Alright, guys, listen up." - Dialogue (Boom): Change "Bro's" to "Bros". Remove the ; Level 14C: - White looks a little weird on chains Level 14D: - Screen 1A: Camera starts out a little too low. - Screen 17: Can squeeze into the small area on the left. Level 1AC: - Dialogue (Mute): Add a , to "Well, this has been" Level 12: - Dialogue (...): Change ; to , on "and Lumine behind;" - Dialogue (...): Change ; to , on "was by himself;" - Dialogue (...): Change ; to , on "From a far;" - Screen 2: Can go through the pipe a bit at the bottom of the slanted pipe. Level 1AD: - Screen 3,8: Some slowdown here. - Music is a bit loud here. - Screen B: Bullet Bills don't seem well timed here (never come out at the right time or at all). - Screen E: Too much slowdown here. - Screen 10: Level end block is a switch block? Level 58: - Screen 6,9: Can go through the pipe a bit at the bottom of the slanted pipe. - Screen A: Midpoint reappears when coming back from the midpoint restart. Midpoint is red too.