!Slot = $00 ; exAnimation slot the bouncing should be based on JMP MarioBelow : JMP MarioAbove : JMP MarioSide : JMP SpriteV : JMP SpriteH : JMP MarioCape : JMP MarioFireBall MarioAbove: LDA $7FC080+!Slot CMP #02 BCS R LDA #$08 ;"Boing" sound STA $1DFC ;I/O Port played LDA #$90 STA $7D ;Mario's Y Speed RTL ;Return R: RTL MarioSide: MarioBelow: SpriteV: SpriteH: MarioCape: MarioFireBall: RTL ;Return