14) 2-3 Yeah, I'm pretty sure you saw this coming, but this was the biggest waste of time. At least the Steel Samurai showed up again, but we only hear about the circus briefly in 2-4. This being said, I didn't mind Max too much as a character, surprisingly, and I didn't seem as -that- uh... fruity either, at least, once you get to know him a bit. Regina was cute despite being obnoxious and naive, Acro was easily the most sympathetic murderer, and even Moe could be funny. (the Bel-Air joke was the best) But really, it was the case itself that tore this down. The investigation was long, confusing, and annoying, there really felt like no point to play through this case, and above all, court itself was extremely tedious thanks to having to present the most random evidence ever. I could stand the pendulum in 3-5, but the whole murder in 2-3 was too convoluted, and there was no incentive to find out the truth either. It wasn't so much the characters or the setting (though they didn't help) as much as it was the whole case being outlandish and full of plot holes. I can understand why people dislike it so much. 13) 2-1 The second biggest waste of time. The amnesia thing was a terrible, outlandish way to "introduce" players and it felt like it really went backwards since PW's events. The "twists" to the case, like the name writing AFTER the cop broke his neck were hard to swallow too. Wellington was just dumb, though I admit his phone swap was rather clever. I do like Maggey Byrde as a character though, for some reason, though she was better in 3-3. 12) 1-2 Bleh. Maybe I'm biased for hating Mia's death, but this really wasn't a fun case. I honestly wished Mia had died from a more serious threat, and I found Redd White to just be dumb, same with April May. (sorry, your, uh, "charm" didn't win me over) Grossberg, too, was pretty wimpy in this one, and pretty much the only redeeming character was the bellboy. What this case did show me was that things would get a lot more complicated compared to the first case, which was reassuring considering the game only had 5 total. I was pretty worried about it. But yeah, didn't like this one. 11) 1-1 People tend to rank this one a lot lower, but really, I felt like it was good for an opener. Sure, it's very shallow and simple looking back, but it was effectively able to get us into the series without being too hard or too easy. I'm sure we can remember wiping that smug grin of Sahwit's (and Payne's) face, being able to present evidence and prove him wrong. Larry seemed like a good first defendent too. So, while it's ultimately no match for the more developed cases, it was fine for what it did, I felt. 10) 3-3 Didn't really enjoy this one. Once again, the case got overly obnoxious and complicated, and even more obnoxious were some of the characters, especially Armstrong. Kudo was lol though, and the case DID have waitress Mia <3 but all the locations you had to go to felt jumbled and the seconnd, faked murder was a bit too far-fetched even by PW standards. Tigre's slip-up was quite satisfying though. For a filler case, this wasn't horrid, but it could've been a lot better. 9) 3-2 I'm sure people who have played T&T think of only one thing when they hear 3-2: Atmey. This guy was clever, hilarious, and a surprisingly scheming villain. Ron DeLite was a complete wimp, yet mangaged to be rather likeable too. The first half of the case was original and fun: a theft instead of murder? Though it ultimately shifted to murder again. I guess I found the second half dull and too complicated, relying on obscure evidence, though as I've said, Atmey trying to be guilty of theft instead of murder was very clever. I've seen a lot of people rank it higher, and what I guess bothered me about it was how "filler" it felt compared to the other 2's, which really related to the story. It also had a bit of a lack of characters. So, this one was a mix, but the high points were quite memorable. 8) 3-1 People tend to debate whether its order should've been swapped with 3-4, and I'm a bit torn myself. What this did give us for 3-4 was a head scratcher upon seeing Dahlia's alias. Still, this was easily the best starter of the series. Really, it proved that even with the series developed, you could still have a good way to get newcomers into the system while keeping vets engaged, which 2-1 utterly failed to do. Young Phoenix was a surprise, and while he seemed a little TOO stupid, it helped show why he wanted to become an attorney, helping to start seeing Mia as a mentor. It was a nice opener for Dahlia too... showing how awful she was right from the get-go. There really isn't a ton for me to say about this case compared to some others, so I'll just leave it at this. Oh, and Grossberg's hemmerhoids... ugh. 7) 3-4 Very interesting and very important. From the beginning, you knew something wasn't going to be right... after all, Edgeworth had a perfect win record before Phoenix and you wouldn't expect Mia to lose either. Fawles' suicide was a pretty shocking twist, he was one of the most tragic characters in the entire series, and it reaffirmed how awful Dahlia was. About Fawles though, it felt a bit unsatisfying to defend him: after all, if he was declared innocent of the specific crime, he'd still be on death row, so it seemed hard for there to be a real point. Just because of the case's nature, the difficulty felt a bit off too, considering the fairly tough 3-3 before it. Still, a good case, and, like 3-1, it was neat to play as Mia. 6) 1-3 Ah yes, what's considered to be the series' first "filler" case. That being said, it's easily my favorite of the filler cases. The Steel Samurai is probably one of the most important recurring elements of the series, and we have this episode to thank for it. I also liked quite a few of the characters in this: Will Powers was a great gentle giant archetype and one I really "wanted" to defend and Oldbag was hilarious, as was Sal Manella. This also gave Phoenix and Maya a chance to develop and really work on a case together. This being said, the ending was of course a disappointment, what with manslaughter and all. It does have one of the most awesome moments with Gumshoe saving them from the mafia though. So yeah, a very good case in my opinion. 5) 2-2 WHAT?!? 2-2 THIS HIGH? Yes, 2-2 this high. JFA overall had some pretty weak cases, especially 2-3, but I actually enjoyed this one a lot. I'll admit that the "twist" in this one was rather out there, but it didn't seem outlandish in the PW universe, and was actually one of my favorites in the entire series. I really didn't expect it, and Ini really being Mimi took me by surprise. This being said, this was a nice case to explore and expand upon Maya's "training" and of course introduced us to Pearl as well as Morgan. This was also the only case, aside from 3-5, that we actually got to know the victim a bit before he was killed. Despite the... creepiness of "Director" Hotti, I liked this case a lot. 4) 1-5 Easily the longest case in the entire series... but a great one. Overrated as he may be, Gant was a fantastic character and pretty much as awesome as Manfred to bring down, though I really didn't suspect the guy until the last leg. This being said, Ema was annoying compared to Maya, though I liked some of the other characters, like Marshall and Starr. People complain that it screwed up the continuity with Edgeworth and all, and it sort of did. I guess I'd rank it higher if it had a bigger impact on the overall scheme of things. I liked it for what it was... but it was hard for me to really care about SL-9, there were no characters involved that made me interested. I liked the special features in it too, and am probably one of the few that liked the whole video thing. Still, it got a bit too long and convoluted for its own good, but still a really solid case. 3) 3-5 I liked this one... a lot. The investigation wasn't long or obnoxious: instead cutting to what we really cared about, the courtroom. Playing as Edgeworth for the first half was a really neat twist, though I admit the first half was on the boring side. Still, after that, twist after twist. Dahlia's trickery, Godot's real story, Iris, there was a ton here, though it didn't feel clunky or jumbled at all. There were a couple loose ends I wanted to see tied, like a channeling of Misty Fey or something so she could really talk to her child(ren), but it ended the series on a really high note. I just felt like the post-Dahlia stuff was a little excessive: seeing Godot gradually get discovered was great, though I felt like it undermined how awful Dahlia really was. I really couldn't have asked for a better end though. 2) 2-4 This is incredibly close to 1-4. My favorite thing about this case was the way it turned pretty much everything we expected from the series on its head. The murderer you thought you cornered turned out not to be the killer after all, the "actual" killer, (or should I say, DE Killer) gets away, you have to the most unconventional witness since the parrot, and the real guilty party happens to be... your own client. Walking into this case, I expected it to be generic and filler, but really, it was exciting and far from it. Granted, the first half is a little dull, but by the time you get to the last leg, it becomes incredibly tense and exciting. Not to mention it faced Phoenix with pretty much the biggest moral struggle in his entire career. It also had what I considered to be the most touching thing in pretty much any game I ever played: the "fourth" piece of evidence. I nearly cried after seeing what Maya drew... it showed how she believed in Nick until the very end. It's probably why Maya's one of my favorite characters. 1) 1-4 It was so hard to decide. I loved 2-4 and 3-5, and of these, choosing the one I liked the most was incredibly tough. Still, after thinking about it, this pulled through in the end. The biggest problem I found with the other "finale" cases were how complicated and elaborate the murders were, to the point that you couldn't follow them well. Still, the idea of the "fake" murder that framed Edgeworth as well as DL-6 were actually coherent enough to follow. This being said, while Gourd Lake wasn't the most exciting place ever, and Lotta was an extremely annoying character, this was pretty much the case that developed Edgeworth, introduced the awesomeness that is Manfred von Karma, and had Yanni Yogi as a murder you could sympathize for. It was pretty much the perfect case: full of twists and turns without getting too complicated, and had probably one of the biggest feelings of satisfaction with it.